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We Are Gladiators

We Are Gladiators

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Devlog

  • Fortnightly Update #4: New Enemies, Items, and ‘Quality Of Life’ Features.
    November 23, 2023 by Viking Roo#dev, #roguelite, #roguelike, #turnbased, #rpg, #devlog
    Greetings Gladiators! Two weeks ago, the team completed all the tasks, features and requirements we planned out for ourselves for version 7 of the game. With the completion of this milestone, we decid... Continue reading
  • Fortnightly Update #2: Enemy Updates
    November 09, 2023 by Viking Roo
    Happy Halloween Gladiators! Over the last two weeks, we’ve focused heavily on improving the enemy characters and their AI. Imperial enemies received a massive overhaul in their attributes, equipment... Continue reading
  • Fortnightly Update #1: Demo Release
    November 09, 2023 by Viking Roo
    Greeting Gladiators! Two weeks ago, we publicly released the demo for We Are Gladiators on Steam, and the response has been nothing short of phenomenal. We want to extend our heartfelt gratitude to ea... Continue reading
  • Fortnightly Update #3: Mobile Ready, Optimization and DevOps
    November 09, 2023 by Viking Roo
    Greetings Gladiators! This update ought to be a short one! During the last 2 weeks, we shifted our focus from adding new content to polishing up what we have, preparing the game for mobile, and develo... Continue reading
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